12/27/2023 0 Comments Stardrive 2 save game locationFinalize the mod: create the Mod folder and organize it properly. Create the ship's associated XML files (by The Doctor) : ĥ. create ship hulls in colored PNG format and use Evil4Zerggin's scripts: Ĥ. Use the Ship Mod Tool (by Zero) : (all 3 first steps are described in this post) 3b. Create the associated hull layout - 2 ways:ģa. Compile the 3D model and its textures in. How to add new ships in the game (art and hull layout) Ģ. For reference, a discussion on weapons attributes:.For reference, the set of values that can be set for any ship module (by Zero):.An example to try importing: (by Ap0c NL):.How to get started with Modding (by Zero) In-game, click the 'mods' button, choose the mod you wish to load, hit 'load' and you can now play. You can, however, put as many mods into the \Mods folder as you want, provided each has a text index file and a folder of contents. If there are readme files or screenshots in the zip, do not put them in the \Mods folder, otherwise the game will throw a tantrum because it'll try and read them as mods. Simply put both of these into Steam\Steamapps\Common\Stardrive\Mods and open the game. These should both have the same name - this is the reference name of the mod. Stardrive Model Exporter (Lightwave) Tutorials How to install a mod and activate it from the game (by The Doctor) ĭownload the mod archive, and unzip it.This should provide you with at least two things: Models in StarDrive support diffuse, normal, specularity, and emitter maps. xnb file, usable by StarDrive.įurther details with an example for editing ship modules can be found here: Zero's Guide to Modding 3D Models Using VS2008, you can open a new Game Studio project that will allow you to compile your content into a. Newer versions of XNA and Visual Studio CANNOT be used. The versions above are what were used for StarDrive's initial development. In order to add new art assets (and do more than edit XML files in general), you'll need two tools to further mod StarDrive: Doing so can have profound impacts on game balance and pacing, which can ultimately lead to a vastly different gameplay experience. Microsoft Windows) allows you to adjust values for various parameters that affect gameplay (like weapon damage values, module bonuses, building resource costs, etc). Opening XML files associated with StarDrive (using a program like Notepad for XML (Extensible Markup Language) can be edited with a simple text editor (much like HTML). ![]() 4.12 How to change the Exploration Events.4.11 How to change Agent names for a race.4.10 How to change the Solar System name list.4.7 How to create new ground Troops for a race.4.6 How to add a Technology (by Elethio and Eisenengel):.4.5 How to add new ships in the game (art and hull layout).4.2 How to get started with Modding (by Zero).4.1 How to install a mod and activate it from the game (by The Doctor).
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